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Brandman and Schmitz-Trebeljahr (2014a, November 18). Police methods in the supermarket. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/police-methods-in-the-supermarket-8368
Bilgram, Stadler and Stahl (2014a, November 18). (Con-)figure it out!. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/-con--figure-it-out-
Schaper and Berkensträter (2014a, November 18). On-site scenario groups: From lab to life. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/on-site-scenario-groups-from-lab-to-life-8367
Panchawati, Gupta and Sharma (2014a, November 18). Stockography breaking time. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/stockography-breaking-time-8369
Gardiner, D. (2014a, November 18). Three sides to every story. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/three-sides-to-every-story-8370
Woppmann, Casagranda, Wahl and Woppmann (2014a, September 10). Creating an inspirational environment in B2B. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/creating-an-inspirational-environment-in-b2b
Cotton and Dunne (2014a, September 10). Cultural anchoring. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/cultural-anchoring
Wing, Markowitz, Balbuena Robles and Crowe (2014a, September 10). Nature VS. nurture: Can you change your innovation's destiny?. ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/nature-vs-nurture-can-you-change-your-innovation-s-destiny--8349
Ruihong and Wang (2014a, September 10). Games as an emotionally driven experience . ANA - ESOMAR. Retrieved May 11, 2024, from
https://ana.esomar.org/documents/games-as-an-emotionally-driven-experience--8338